新增:
Additions:
新增了女性人质,并包括女性人质的语音及画面左方的对话视窗。
• Added in additional Female Hostage with accompanying Voice Over's and Transmissions.
更变:
Changes:
在船厂救援任务的地形设置增入了众多的游戏元素,包括新增绳索,感应器以及力场。同时调整了电弧陷阱的位置以预防他们一直对门口的感应器造成伤害。
• Added numerous game play elements to the Shipyards Rescue tilesets including additional ziplines, sensors, and force fields. Also tweaked the placement of Arc Traps to prevent them from damaging door sensors.
任何救援2.0任务将会建基于13.2.0更新的计分表并提供一个魅影蓝图。
• Any Rescue 2.0 mission will provide a Specter Blueprint reward based on the points received as per the 13.2.0 table.
降低了在V Prime 救援任务中的AI 重生的数量及关卡难度。
• Reduced the number of AI that spawn and general difficulty of the V.Prime Rescue missions.
为Volt 伏特的技能 "电盾" 减少了一定数量的失真、扭曲效果。
• Reduced the amount of distortion seen in Volt's shield ability.
新的警戒按钮图示颜色!当你未被敌人发现时,不会有解除警戒的按钮,当你被发现时,按钮会在地图上显示为白色的,而关卡被锁门的时候,图示会变成黄色。
• New Panic Button icon color changes! These icons will now appear white on the minimap under stealth conditions, but will now change to yellow to indicate when the level has gone into lockdown.
将魅影蓝图的出售价格降至$500 游戏币。
• Reduced the selling price of Specter Blueprints to 500 credits.
修正、修复:
Fixes:
修正了当你由"装备了奥术头盔"换上"一般头盔"时,头盔蓝图换位的问题。
• Fixed an issue with Helmet Conversion blueprints switching your currently equipped helmet from an Arcane helmet to the default helmet.
修正了在森林防御的地形设置中一些灯光的问题。
• Fixed a number of lighting issues in the Forest Defense tileset.
修正了当救援目标被释放的时候,使用了错误配音的问题。
• Fixed an issue with incorrect Voice Over's playing when the Rescue target is released.
修正即使任务失败后关闭着人质的房间依然可以被打开的问题。这会导致当人质被处决时任务进程的延迟。
• Fixed an issue with Cell Doors leading to the Rescue hostage being able to be opened despite the mission being failed. This would cause delays in the proper level shutdown process when executed.
修正当敌人在发现玩家的状态时继续刷新并进入战区,从而防止在救援任务中潜行。
• Fixed an issue with enemies spawning in as already aware, thus preventing stealth in Rescue missions.
修正死灵的大招能为Resurrected Warden(复活的守望者?)提供更多的分数。
• Fixed an issue with Nekros' Shadow of the Dead ability providing extra points for Resurrected Warden.
修正多个在船厂地形设置的多个穿洞的问题。
• Fixed a number of map holes in the Shipyards tilesets.
修正当人质在牢房刷新时没有具体出现的问题。
• Fixed an issue with Rescue targets not properly appearing when spawning into a specific holding cell.
修正有属性的头盔在市场可购买的问题。
• Fixed an issue with Helmets with Stats (Arcane) still being available in certain Market Bundles.
修正当接受交易的玩家已拥有发起交易的玩家给出的头盔时,发起交易的玩家在给出(Offer)时会莫明其妙地一直失败(Failed)的问题。
• Fixed an issue with initial trade offers failing inexplicably when attempting to trade helmets that the player already owns.
修正一些在森林地形中,某些地形能对玩家造成伤害的伤害体积(範围)有点大而导致意料之外的伤害的问题。
• Fixed an issue with certain damage volumes in the Forest tileset being a little too large and causing unintended damage.
修正当双持武器的时候,滑行的动作很奇怪的问题。
(这个问题是我回报的XDDD)
• Fixed an animation issue related to performing a slide while dual wielding.
修正救援2.0的奖励没有适当地计算及分配的问题。
• Fixed an issue with Rescue 2.0 rewards not being properly calculated and doled out.
修正当玩家被某些攻击击倒或击杀时,会造成永久卡点的问题。
• Fixed an issue with players getting permanently stuck if knocked down and killed in the same attack.
修正魅影不能在铸造厂正确地製作的问题。
• Fixed an issue with not being able to properly craft Specters in the Foundry.
修正魅影在公会战任务的刷新逻辑。现在,部署军队会影响魅影的刷新速度,情况为以下:
没有军队:在任何时间启动2个魅影。
有军队:启动4个魅影,由军队阶级决定可享获/发生的冲突数量。
• Fixed issue with Specter spawning logic on the Solar Rail missions. Currently, having an army deployed will affect Specter spawn rates as follows:
-No army: 2 active at any given time.
-Army: 4 active, with the amount of eligible conflicts determined by the rank of the Army.