#2.本日名错字: 问提修正 ,我多度尝试让输入法忘记"提修"这个词,仍然这家伙挥挥不忘。
(前作,Dark sector的主角,手上拿的昰WF早期人质也有拿的9MM手枪)
追加
- 交易频到和组队频道导入时间延迟机制。现在这两频道的玩家选单只会显示最近发言过的玩家,让找起来比较方便。
- 收到邀请讯息时现在有新的特殊音效。
- 感染船的确保任务,现在肇事逃逸作船时有新的动画和特效。
- 邀请人的介面新增了动画和光的调节功能,让玩家可以比较不被背景挡到
在星球选单中放大后的详细画面中,可以看到玩家过关的总场数- 在星际图中,现在放大一个星球后,会显示该星球的攻略度(如红框处)
変更
- DDoS 攻击的影响、Warframe 现在使用的UDP变更为 4950 和 4955 。使用中的网路区域可以透过ESC→设定→游戏的「网路[UDP]」确认。若有相关问题请连络官方论坛(英文)。
https://forums.warfr...orts/?p=3265875 - Dark Sector 对战 Blade Storm 能够锁定的数量减少。
然而,仍然是转角被秒杀的情况。
- Dark Sector的 Snow Globe(雪球) 发动时间、血量减少。
- Dark Sector 现在不会有任何的MP补给器。
- 狗狗的动画多数改善。
- 在私人船上时,狗狗的音效调整。
- Nyx の Absorb 音效调整。
- 感染船的捕获任务音效调整。
- 低画质设定时的水面表现调整。
- 改善升段考试关卡的效能表现。(DkPoXeR大提供)
任务的组成改善
- 友人限制、纯邀请、需要钥匙的房间,现在玩家在等人时按开始不会自动的开始了(#1)
- 友人限制、纯邀请、需要钥匙的房间,,现在可以手动取消倒数了(以前会卡住)
#1.也就是,在这三样的房间中,即使一个人也可以先按着开始,等朋友进来。
(但我总觉得这个功能以前就有了)
对话框改善
- 私人对话的玩家标籤的右键选单现在有跟其他对话类别一样的选项,在玩家列表中右键点选玩家也有一样的功能(Ape大提供)
- 玩家一栏的功能改善
倒地时の変更
- Dark Sector对战中,现在会显示倒地中的玩家的血量,让玩家可以正确的杀死倒地者。
- Dark Sector 现在即使只有一个人,也会倒地了。
以下跟DS无关
- 受到非常大量伤害时不会直接被秒杀而同样会倒地了(指小黑的攻击?)。
- 现在死亡复活后,不会补满护盾。
Banshee 的 Sonar の修正
- 非HOST时,无法显示弱点的问题修正。
- NPC(AI) 操纵的 WARFRAME只会发动一次的问题。
- 在特定的情况下,会把整个地图的标籤全部消失问提修正。
- 发动中,若再度发动会把弱点显示取消的问题修正。
- 弱点出现后的伤害强化,会在持续时间结束时仍然有效果的问提修正。
修正全般
- 感染船防卫中,玩家不会受到瓦斯的伤害的问提修正。
- 翻訳の问题を多数修正。
- 在进入DS对战前取消,并且到别的任务,会导致系统用一般模式开启对战中的DS的问题修正
(没有什幺意义的BUG,原本也只能带狗去散散步的程度)
- 火卫一的救援目标不会在地图上显的问提修正
- 商店的介面有时后会跟 其它 类的清单重叠的问题修正。
- #英文版专用问题 任务结束后,会强制变成纯邀请模式的问提修正。
- 对话频道中,偶尔会发生的错误修正。
- 崩溃问题多数修正。
- 修正HOST若中断游戏,会连带其它玩家一同断线的问题。
- 若参与进行中的拦截模式,会有地图不正确显示资讯的问提修正。
(我想应该是指佔领进度之类的)
- 刚登入游戏后,有时后战甲会跑到摄影机外的问题修正。
- 能够在好友限定的频道中,跟自己对话的问提修正。
- 交易画面的「返回」按了没反应的问提修正。
- 游戏启动后,会忘记更改过的移动按键配置问提修正。
- 特定的 MOD(例:Heavy Caliber)对 Mirage 的Hall of Mirror 的分身无效的问题修正。
-也就是可以玩五连踩了?
- 感染船的移动防卫中,敌人会被物件卡住的问题再度修正。
- 道场中,有时后跑到建设中的房间的问提修正。
- 在DS对战中,装备Regen的哨兵会被非HOST玩家给破坏的问提修正
- 森林地图的特效修正。
- 修正任务结束后,状态仍然会写着"请稍后...."的问题。
- 「Vor的秘宝」任务中,星际图会无法移动的问题修正。
以下为原文,给英文比较强的玩家:
Additions:
- Added a delay in joining the ‘Recruit’ and ‘Trade’ channels. The Chat member list only populates if you have spoken in the channel, which will make it significantly easier to find people in the list and PM them.
- Additional sound effects for highlighting Squad and Inbox drop-down options have been added!
- Added in sounds and animations for Escape Pods in Infested Capture missions!
- Added a transition animation and dimmer to the Invite panel so as to help separate it from background UI elements.
- Planets will now display the total amount of missions completed by the player when zooming in to view their details.
Changes:
- Reduced the total number of Bladestorm targets in Dark Sector Conflicts.
- Reduced the Snow Globe health and duration in Dark Sector conflicts.
- Regeneration stations have been removed from a number of starting Dark Sector tiles.
- Improved multiple Kubrow animations!
- Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.
- Tweaked the sound effects on Nyx's Absorb.
- Tweaked the ambient sound effects for Infested Capture missions.
- Improved the performance of a number of water art assets on low-end PC's.
- Improved the performance of a number of Rank Up test levels.
Improved the Mission flow:
- Friend/Invite-Only/Key sessions: The Mission Start countdown will no longer start when one player readies up.
- Friend/Invite-Only/Key sessions: The host can now cancel the countdown without leaving the entire squad.
Chat Window Improvements:
- The right click window on private conversation tabs will now function the same and provide the same options as right clicking on conversation partner's name in the Users list.
- On going performance improvements including better User list refreshing.
Bleed out Alterations:
- Bleed out timers will now be displayed as Health when playing in Dark Sectors, allowing for enemy Tenno to be killed once they're downed.
- Players will now be able to bleed out correctly when playing alone in Dark Sector missions.
- Receiving multiple instances of damage will no longer instantly kill them before entering the bleed out state.
- Shields will no longer regenerate on corpses after completely bleeding out.
Banshee’s Sonar Fixes:
- Fixed the weak spot indicators not appearing correctly for clients.
- Fixed AI frames only being able to cast the ability once.
- Fixed an issue with all the enemy minimap markers being removed once a single affected enemy is killed.
- Fixed an issue with the weak spot indicator being removed prematurely when the ability is cast again.
- Fixed an issue with the weak spot damage amplification not being correctly removed after the ability ends.
Fixes:
- Fixed another instance of poison gas not properly damaging the player in Infested Defense missions.
- Fixed a number of localization issues.
- Fixed an issue with the player being sent into an empty Dark Sector map when launching any node after cancelling out of a Dark Sector node selection.
- Fixed an issue with objective markers being missing in certain Settlement Rescue tiles.
- Fixed an issue with Extractor UI interfering with the Arsenal UI which could lead to a loss of functionality.
- Fixed a typo seen on the "Invite Only" tag when returning to the Solar Map after completing a mission.
- Fixed an issue with the Chat window not rendering correctly if the player was able to enter the game without being able to connect to any Chat regions.
- Fixed a number of crashes.
- Fixed an issue with match making no longer working for clients if the host of their current session leaves during a mission countdown.
- Fixed an issue with the HUD and in game transmissions not appearing correctly when joining an in-progress Interception mission.
- Fixed an issue with players having their camera temporarily detached from their Warframe when opening the Pause menu after logging in.
- Fixed an issue with players being able to start private conversations with themselves.
- Fixed an issue with the Exit button not working correctly on the Trade menu.
- Fixed an issue with key rebinding of movement keys not saving correctly after re-launching Warframe.
- Fixed an issue with certain Mods (i.e Heavy Caliber) not working correctly with Hall of Mirror clones.
- Fixed a number of localization issues.
- Fixed an issue with enemy AI getting stuck attempting to navigate around certain art assets on Infested Mobile Defense missions.
- Fixed an issue with players being able to enter Dojo rooms that were under construction.
- Fixed an issue with Clients being able to kill Sentinels equipped with Regen abilities in Dark Sector missions.
- Fixed a number of environmental visual effects in the Grineer Forest tilesets not displaying correctly.
- Fixed an issue with the player getting stuck on a "Please Wait" screen when attempting to join another lobby after completing a mission.
- Fixed an issue with the player being unable to interact with the Solar Map when the Vor’s Prize mission quest was active.
更新纪录:
#1.修正开头图为跟WF较有关的,跟WF无关类的开头图会在非官方讯息文中看到
#2.修正部分的 提修 错字,但仍然有些存在
#3.拿掉暂停讯息和食物图片
#4.将标题焦点从DS对战相关改为BANSHEE的修正,并且今后在也不会有DS对战的讯息被列为
焦点
#5.去除文中一些原文,这些原文并不是无法翻译,而是对照时忘记去除
#6.放上原文讯息
#7.修正关于星球攻略度的错误讯息