转自 官网
PVP修改
LOKI色块改
BUG修改
Conclave Changes:
- Reduced the damage of Lex Prime in PvP.
- Reduced the health of Frost’s Snow Globe in PvP.
- Reduced the range of Nyx’s Mind control in PvP.
- Reduced duration of Nyx’s Mind Control in PvP
- Reduced damage and range of Excalibur’s Slash Dash in PvP.
- Reduced casting animation speed of Valkyr's Paralysis in PvP.
- Duration increased of Equinox’s Rest in PvP.
- The first hit on a Target that is affected by Equinox’s Rest does no damage and wakes them up in PvP.
- The prompt to wake up a teammate affected by Rest will no longer show up on yourself in PvP.
- Increased the Wake Up animation speed from Rest in PvP.
- Hydraulic Barrel/Gauge/Chamber mod Magazine Capacity penalty reduced to -10%.
- Loaded/Full/Maximum Capacity mod Reload speed penalty reduced to -15%.
- Loose Chamber/Magazine/Hatch Weapon Recoil penalty reduced to 50%.
- Fixed Anticipation mod to give immunity to all stagger types in PvP.
- Almost all available primary weapons increased in effectiveness in PvP.
- Standing rewards from Conclave Challenges no longer count towards the daily limit.
Loki PBR Changes:
Loki, Loki Prime and all of Loki’s alternate helmets have received a PBR upgrade. This visual overhaul is the first major step in bringing older Warframes up to date with new PBR textures and does come with a few additional features we hope to roll out to other Warframes over time. Let us know what you think of the changes!
- Loki Prime’s gold trim is now tintable.
Changes:
- Altered the visual effect of explosions that come from the Concealed Explosives Mod.
- Tweaked the audio FX of explosions triggered by the Concealed Explosives Mod.
- Removed excessive camera shake effects during Bullet Jump from all new Parkour Mods.
- Adjusted the visual effects on Edo Prime’s Particle FX.
- Made adjustments to the Tyl Regor boss battle that should make exiting the water in the third stage much easier.
- Previews for accessories now use the accessory’s default colors.
- Tyl Regor will now teleport more frequently during his boss fight, making it more difficult for players to determine his location.
- Loki’s Switch Teleport will no longer teleport targets if it cannot validly switch their position.
- Made visual tweaks to shark caves in the Grineer Underwater Lab tileset.
- Entering / exiting the Remote Observer now has a unique audio effect.
- Players will now see how many resources they have available when crafting an item.
- Wall Latch has received some tweaks to its visual FX.
- More loot caches have been added to Underwater Lab tileset on Uranus.
- Improved the collision on staircases that appear in Void Defense tilesets.
Fixes:
- Fixed an issue preventing accounts from saving any information after Missions have been complete.
- Fixed an issue with loot caches not giving proper rewards on the Grineer Underwater tileset in Sabotage Missions.
- Fixed an issue causing the Core in the Trial to become uninteractable as per: https://forums.warfr...uncontrollable.
- Fixed players being able to jump off Sentinels to reset their double jump.
- Fixed Glaive and Redeemer charge attacks not working if you had a Fury mod equipped as per:https://forums.warfr...34#entry5626134
- Fixed Helios being able to scan Oddities.
- Fixed some Corpus enemies being stuck at level 15 despite Mission difficulty.
- Fixed Oddities being scannable multiple times in Missions.
- Fixed Frost’s Snow Globe not disappearing on death.
- Fixed a crash caused by enemy AI.
- Fixed Equinox sliding instead of jogging when using Rest/Rage while moving.
- Fixed the Twin Grakatas and Ack & Brunt not properly using player’s custom Energy color.
- Fixed some collision issues on some ramps on the Grineer Underwater Lab tileset.
- Fixed the ‘invite menu’ inappropriately appearing on the trade UI when players accept a trade invite while the invite menus is open.
- Fixed an issue caused by players saving loadouts with empty weapon slots.
- Fixed a visual overlap in the Mod slot UI when polarizing a Stance slot.
- Fixed the Kulstar’s secondary fire hitting enemies outside of Limbo’s rift while Limbo is riftwalking.
- Fixed players not properly triggering extraction.
- Fixed player currency sitting in the wrong position of the UI at the end of the Parkour 2.0 tutorial.
- Fixed the Vectis being able to reach 0 clip size from the Depleted Reload.
- Fixed the ‘Pause’ button not being visible when researching Dojo Colors.
- Fixed player’s weapons still being visible for Clients when using ‘Visible when Holstered’ is disabled.
- Fixed players being able to summon an unlimited amount of MOA Spectres.
- Fixed the Synthesis targets not appearing in the New Strange Quest.
- Fixed Chroma not appearing in the final portion of the New Strange Quest.
- Fixed NPCs not properly being able to use ziplines.
- Fixed an issue preventing players from defeating the Hyena Pack boss.
- Fixed an issue preventing credit pickup visuals playing for Clients.
- Fixed Oddity scanning not quite working for Clients.
- Fixed Equinox being able to heal Defense objectives.
- Fixed some elements of Parkour 2.0 interfering with reload on the Strun and Strun Wraith.
- Fixed an issue causing squad members to appear as though they are reloading even though they are not.
- Fixed Equinox’s Mend HUD buff indicator not going away if you then use Metamorphosis.
- Fixed some inconsistent animations playing when rolling backwards out of an Aim Glide.
- Fixed Visible When Holstered settings being ignored after a Host Migration.
- Fixed an issue caused by Chroma’s Effigy scream.
- Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.
- Fixed Clients using the Harpak experiencing firing delays that would prevent use of the alt fire.
- Fixed Nullifier auras lingering after death.
- Fixed players being able to swim through the air in the hidden loot room on the Grineer Underwater Lab tileset.
- Fixed enemies not being so perceptive in the Archwing portions of the Grineer Underwater Lab tileset.
- Fixed the Escape key interrupting the water exit transition, causing players to stay on Archwing outside of the water.
- Fixed Ramparts taking damage from friendly sources when in use.
- Fixed players being unable to change polarity of Mod slots on Companions.
- Fixed Frost’s Snow Globe not using the proper timer for Clients.
- Fixed an issue with Banshee’s idle animation as per: https://forums.warfr...n-particle-bug/.
- Fixed the Harkonar Syandana not sitting properly on Equinox when in Night-form.
- Fixed Ramparts making weapon accessories invisible when in use.
- Fixed Clients appearing as scaled down at the start of a Mission intro cinematic on the Grineer Underwater Lab tileset.
- Fixed a slightly visual issue noticeable when right-clicking on a name in a chat window.
- Fixed Ash’s Bladestorm not knocking players down when used by Clients.