首先,是关于伤害衰减的讨论
原文(by [DE]Rebecca )→https://forums.warframe.com/topic/846609-plains-of-eidolon-distances-weapons/
Hail, Tenno!
Right now, our dev team is working hard to deliver the Plains of Eidolon. But as we create and play within this open space, the change of scenery has had us looking at some of the systems that Warframe has been built upon over the last five years.
One of Warframe’s biggest appeals is the diverse selection of weaponry. Even within the subclasses of rifles and pistols, there is huge variety to be found, such as the distinction between projectile weapons (firing physical projectiles which move through space, like the Boltor) and hitscan weapons (firing draws an imaginary line between the gun and the point aimed at, doing damage instantly to whatever it hits, like the Soma). For obvious reasons, hitscans are very effective at long distances - this has never been an issue with Warframe’s tileset-based gameplay, but as we shot enemies from a kilometer away in the plains with our pistols, we knew something had to be done.
With the release of Plains of Eidolon, most weapons will have a form of damage falloff added, to reduce their effectiveness at extremely long distances. But don’t panic! This damage falloff will only be noticeable at extreme ranges (greater than 300m). Across all of our current tilesets, we were unable to find an unobstructed line of sight longer than 300m, so that is the point at which damage falloff will start. Even some of our largest tiles do not cover that distance corner-to-corner:
Based on our assessment of all existing procedural tiles we’re extra confident that our current tileset-based gameplay will be largely unaffected. It is also worth noting that snipers will be able to fire 600m without experiencing falloff, to give them more of a purpose in this wide open terrain where long range weapons should thrive.
As always, we are listening to your reactions and feedback - hope you’re as excited for Plains of Eidolon as we are! If you find unobstructed distances in our current tiles that concern you, post them here!
根据目前提供的消息,未来绝大部分的hit-scan武器会在300M开始出现明显的伤害衰减,狙击枪系则为600M。
Rebecca的说法是 This damage falloff will only be noticeable at extreme ranges (greater than 300m). 照字面说法是300M以上会有明显感受,但是到底是从哪个距离开始则没有明说。
上面DE提供的图片,对角线也没超过200M。虽然应该还会有更大的区域存在?
另外冲击最大的其中之一应该就是紫卡,扣弹速这个数值。
原本对hit-scan武器本来毫无影响的紫卡素质可能会直接毁掉这把武器,更甚者可能会连一般地图都被影响;虽然目前只能照官方给出的情报作出推测就是了。
另外,根据某处流出的不负责任情报,hit-scan武器的弹速扣到低于-100%的时候会直接无视伤害衰减(伤害最大化);现阶段能够验证的应该只有散弹枪系能作到,偏偏我手边洗不出来。另外一方面我也怕改版后这个BUG会被修掉,有待勇者验证。
未来有相关消息的话我会再转贴上来。
说好的9月会出呢