首页 > 游戏资讯 > 《炉石传说台服》【情报】Iksar谈平衡改动日期和内容

《炉石传说台服》【情报】Iksar谈平衡改动日期和内容

时间:2021-01-18 20:59:40

a31977783 (吾心吾行澄如明镜) #1
CC
2019-05-14 23:09:58
来源:https://www.reddit.com/r/hearthstone/comments/bo4ljd/_/enf5x1u/

Iskar: We look at the meta every day. In day one it was Bomb Warrior. We evaluated the population, win-rate, looked at matchups, got anecdotal data on how if feels to play or play against, then played it a bunch at high levels on the ladder ourselves. Then it became Rogue, then Druid, back to Rogue, finally onto a combination of those three classes and Hunter stabilizing at the top in terms of win-rate. All along the way we talk about what changes we would make to any individual class if it got to a point we thought it was necessary. With every deck we do this, even if we're not publicly discussing what we might change. What I can say, and have said in various publications over the last week or two, is that Rogue is the class we're looking the closest at. The reason for that is that even though the best Rogue deck tends to cycle between best and fourth best archetype, it's the class with the least amount of poor matchups. When a deck is 53ish% win rate but has only 1-2 matchups below 50%, there is a high risk of the meta stabilizing around that deck. On the flip side, when you look at a class like Warrior the matchups are a little more varied, with some matchups being around 45% and some around 55%. Polarized matchups get a lot of flack for various reasons, but a great deck having good and bad matchups is a big reason why the meta is able to shift on its own rather than stabilize in one spot.

Of course, it's not all about data. The reason we actually change things is because of how they feel. One of the factors that contributes to how something feels to play against is how long it's been around. For example, even if best deck X felt alright to be the best for a week, players probably won't feel like that if best deck X is still there 2 months later. That's where data comes in. We've been watching gameplay trends in data for 15 sets now and have a pretty good idea what a meta looks like when it's about to see a shift and what a meta looks like when it's completely stabilized. The part where data doesn't help is when we have decks that cast Shudderwock 15 times or have an indestructible Lifestealing weapon. Those changes are based around feel and are what we generally come to places like reddit looking for.

In terms of communication, we first have to get aligned internally. This subreddit finds out what we've decided to do when we get a patch date in place, the official messaging has been written, and it's been translated into all languages. This process usually takes a week or a week + a couple days. This is all to say, once we decide to do a patch, you will all know within about 7 days of the moment we decide.

懒人包:
他们一直在观望meta
改动的日期不知道 但一定会提早7天通知我们
改动的标準不是强度而是对上他们的feeling
如果要砍的话贼会是第一个

看较旧的 129 则留言

白様は自由になりたい: 05-17 04:06

没那个职业=砍死那职业 有那个职业=也还好吧

MMD 1V9: 05-17 10:16

无赖血弄少一点战士盾别厚成这样管理员牌少一点

scovermind (冥斗士♑NOOO) #2
CC
2019-05-15 03:22:12
懒人包:胜率、使用率是他们观察的一部分,但玩起来与对战起来的感觉也是很重要的一部分,而他们会从论坛(reddit)观察玩家们对于某套牌的感想。
贼目前胜率虽然不是最高,但是开小的对局较少,所以若真要砍会是从贼下手

dodo940904 (狐狸先生) #3
CC
2019-05-15 10:38:19
劫掠应该会提高费用,可能四或五费。
毕竟搭配準备赛一个,胜率差很多。
(或是準备终于要被⋯了吗?

瓦哥槁嘛⋯⋯

我觉得暴雪的一贯作风,增加费用

看较旧的 7 则留言

凯撒龙: 05-15 23:01

[dodo940904:狐狸先生] 劫掠算强但搭配起来我觉得猎人是最强的,+3+3洗三张再抽出来,体质超标,搭配犀牛或者原本洗的怪特性都很噁心,祖尔金又能+一波和抽一波,而且全野兽牌组强度也很够

凯撒龙: 05-15 23:09

先别看猎人,在上一版就知道劫掠是强卡,王祸好找,被砍后流行一阵子海盗干头,但奇数依旧噁心。现在而论找牌滤牌算强但合理,我觉得倒是武器该改,一样是中立生物就贼配武器后很噁

炎: 05-17 00:48

狗哥猎或中速猎我觉得都算高难度牌组耶,但打慢节奏牌组真的无敌,凶暴下去对方基本就可以投降了

k890119 (欧欧) #4
CC
2019-05-15 10:47:46
我很希望处理档案管理员这张卡
这张让控制变得太无趣了
而贼的动刀要嘛砍前期的连动
(劫掠、準备、瓦哥)
要嘛动后期的反控能力
(糯米、麦拉)
我觉得会择一处理吧

看较旧的 6 则留言

迷路的树懒: 05-16 12:23

[k890119:欧欧] 完全同意

迷路的树懒: 05-16 12:24

[k890119:欧欧] 内战基本上就看谁877找到比较强的内容

灼眼的橘子: 05-16 20:14

我觉得管理员要改10费 一次改动重创战法萨

maxi0361 (maxi wu) #5 2019-05-15 12:43:06
暴雪还是老样子, 不过可能大部份玩家也不在乎

剪刀,石头,布, 50% 胜率, 超平衡, 你想玩吗?
不明白设计师是装傻还是真的不知道问题在那里.

炉石的老问题, 设计出OP卡或OP连动, 却不提供反制手段
对局开始, 某节奏牌遇到控战 "喔, 可以投降了".
知道对面会变身爆爆, 然后场面就都是他的了, 那又怎样, 你能阻止?
知道对面是自闭牌组, 牌库抽光就赢了, 那又怎样, 你能阻止?
知道对面是控制牌组, 打光牌库再管理员填10张回去, 你能阻止?
知道对面要切巨人了, 但你是圣骑, 标準里完全没解牌, 你能阻止?

然后各职业就轮迴OP. 可能这样就叫做好玩吧?

目前真的好玩, 我只认同偷牌贼. 没有特别OP, 根据你偷到的牌, 有可能打赢本来打不好的对局
我就用碎颅打败控战, 这才有乐趣. 不然开局就1:9, 是有多好玩

看较旧的 14 则留言

漂丿: 05-16 14:22

我觉得这季已经很好了,许多劣势对局都能一搏,顶多37开. 不知你知不知道,不久前起手看到2亲王,控战看到哮斗萨,看各种otk等combo的感觉

漂丿: 05-16 14:26

我当然不是说这季没有值得改进的点,每季多少都会看腻对方的牌,或是被一些卡搞(赛)到不爽,需要透过平衡来改进,但是现在这剪刀石头布,但又有机会赢的meta可以说是最好的情况了

MMD 1V9: 05-17 10:20

其实战士很多非常的多

hblpowerken (馒头) #6 2019-05-15 18:32:26
我现在才知道为什幺大家喜欢探险者
大于其他版本这幺多
就一个重点
爆雪永远只会砍
把九职都做坏不就好了?

看较旧的 10 则留言

福利熊熊熊福利: 05-16 20:12

[redger777:这样的匿称没问题吗?] 1费44战吼获得四护甲你会不会太夸张了?buff也可以微调又不是一定要大调

福利熊熊熊福利: 05-16 20:19

[redger777:这样的匿称没问题吗?] 也可以buff在旧卡上面又不一定要是在新卡上面啊

德邦总管菊花信: 05-17 12:51

[az50001200:辉雄哩嗨]BUFF比起NERF更容易失控,放狗跟海巫就是个例子。 海巫虽然是改系统造成的BUFF,但这改动也让海巫巨人肆虐开放一段时间。

always7895 (always1236) #7
CC
2019-05-15 23:15:45
自从德鲁伊的成长跟滋补术悲剧之后
终于要轮到準备了吗!?

看较旧的 1 则留言

德邦总管菊花信: 05-17 12:52

準备从以前奇蹟贼被靠北到现在,被砍真的不意外。

德邦总管菊花信: 05-17 12:55

不过之前贼改动有炸鸡 老闆 爆刀 贼任务帮準备挡刀。 搞不好这次也是让劫掠或者瓦哥镐挡刀。

always1236: 05-17 20:58

以前的贼快攻比较少,基本上奇蹟贼也是靠一波的,所以那时候準备拚一波爆发几乎是贼获胜的唯一希望,跟现在不一样

Q2233521 (迷路的树懒) #8
CC
2019-05-16 11:10:22
準备砍成1费让连动不要太夸张

瓦哥搞变432或是542
掠夺4费

管理员改10费

看较旧的 2 则留言

影〞无月: 05-17 06:43

改準备就不用改劫掠了 改劫掠同理

迷路的树懒: 05-17 11:06

[m83111:影〞无月] 只改一个的话就改準备吧

安弟: 05-19 15:54

因为準备是史诗 所以我们决定改学徒

专题合集

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